Long time no see :)
I have now finally had time to sit down and work on my character for the Major Project.
After trying out allot of different base meshes for my character sculpt I finally found a great base mesh which helped me allot to get things moving. Here is a couple of my head and body tests.
It made it hard to define the correct shapes and look for how I wanted my silhouette to look.
But now I finally have a character I am happy with and it is starting to shape up pretty good :)
For the look of my character I wanted a skinny guy who looked like he had been trough hell and back.
My first "final" sculpt looked way to old.
After a couple of fixes he finally looked younger, and tired.
So here I present to you my final character... William
I will also add some pores and more wrinkles, but that is after I have painted my textures :)
I have also gotten around 80% on my rig, just need to fix the fingers and get the head constraints to work properly.
I followed the Digital Tutors Motion Flow rigging kit to get this puppy up, it have a couple of nifty features in it who I will show off in a later post, most probably with a video clip:)
Until next time
Knut








hey looking good man, is that a hospital gown i see him wearing??? looking sweet
ReplyDeleteIt is indeed a hospital gown, will try and paint it asap, not 100% on how it will look :)
ReplyDelete