Saturday, 26 November 2011

Long time no see

Hey

Long time no see :)

I have now finally had time to sit down and work on my character for the Major Project.
After trying out allot of different base meshes for my character sculpt I finally found a great base mesh which helped me allot to get things moving. Here is a couple of my head and body tests.



 
It made it hard to define the correct shapes and look for how I wanted my silhouette to look.
But now I finally have a character I am happy with and it is starting to shape up pretty good :)

For the look of my character I wanted a skinny guy who looked like he had been trough hell and back.
My first "final" sculpt looked way to old.


After a couple of fixes he finally looked younger, and tired.
So here I present to you my final character... William




 He is have all the uv's fixed and is shaping up great, later today I will start on my texture painting which will be a a bit challenging for me since I'm not 100% sure if I want to do real SSS or try and fake it in some way.
I will also add some pores and more wrinkles, but that is after I have painted my textures :)

I have also gotten around 80% on my rig, just need to fix the fingers and get the head constraints to work properly.


I followed the Digital Tutors Motion Flow rigging kit to get this puppy up, it have a couple of nifty features in it who I will show off in a later post, most probably with a video clip:)

Until next time

Knut

2 comments:

  1. hey looking good man, is that a hospital gown i see him wearing??? looking sweet

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  2. It is indeed a hospital gown, will try and paint it asap, not 100% on how it will look :)

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